Trying to connect to a multiplayer server with SpiritMod/Thorium and Terraria Overhaul might simply be too much for my i7-930 (the single-core performance is abysmal when compared to newer generations i7). For now I came to the conclusion though, that it might simply be related to my hardware. I can't test "Host & Play" right now (which would run the server locally and my client would connect to it, I assume), because the game crashes for some reason. Running the same world (and the same scenario: a small boss fight) in singeplayer mode stays at a constant 60 FPS.
I will provide more detailed information if hello, this was with 2 players only. Perhaps I'm just missing something, (I've had bad luck with troubleshooting lately) but hopefully someone can help. Ubuntu 16.04 LTS 64-bit (Running off USB with persistence) Terraria Linux server 1.3.4.4, TML Linux 0.9.1 My server doesn't appear to be the direct cause, as it stays under 50% of either core while tModLoader is running.
#Terraria 1.3.4.4 items revealed install#
I've done a clean install of Terraria, and tested multiple configurations vanilla Terraria runs fine in single- and multi-player at high graphical settings, tModLoader runs fine in single-player with and without mods, at the same graphical settings, but tModLoader multiplayer, with or without mods, has significant performance problems. No matter how far I turn down Terraria settings tiny window, everything off(except frame skip) or turned down, I lose 10-20 FPS (With frequent stuttering from frame skip) when connecting to my server.
I am running a tModLoader server on a Ubuntu 16.04 Live Linux box on my home network, connecting from a Windows 10 client. I have so far found no fix for it, and I can only seem to trace it to tModLoader in general. I attempted to set up a tModLoader server recently, but experienced severe frame skipping and a notable overall framerate decrease when connected to it.